Poser 6 figures to 3d max?

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Poser 6 figures to 3d max?

Postby drzero » Fri Dec 22, 2006 7:16 pm

Hi im trying to do a little animated video, i do my characters in poser 6 and the houses in 3d max. But when i import the 3dmax city into poser 6 the textures is all wrong and if i import the character into 3d max it has no texture at all same thing with bryce. does anyone know how to fix this (or do it the good way if i do wrong)
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D

Postby Harvester » Sat Dec 23, 2006 9:06 pm

I don't know any solutions if you don't want to get a fourth program, but I can tell you that Vue 5 which I use is compatible with all the programs you have mentioned. Or at least it worked for me.
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Postby AncientRein » Sat Dec 23, 2006 10:34 pm

when going from poser to bryce the best format to use is
the lightwave .obj format. that seems to work best going in or out
of poser actually. just make sure you put your textures in the same
directory as your models or at least know where the textures are
located when and if you are prompted to find them. It will place every
texture where it belongs. If 3dmax can save to this format then
that should be all set too.
i do this quite often in developing my games.

cheers
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Postby drzero » Sun Jan 21, 2007 3:58 pm

did not work, the only format 3ds max can import that poser 6 can export is 3d studio and if i use that the result is like this (i know the background is bad i did it in 10 min :wink: )
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Postby drzero » Sun Jan 21, 2007 4:51 pm

this was from poser to 3ds max ny the way
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Postby AncientRein » Sun Jan 21, 2007 5:23 pm

well thats unfortunate that 3dmax has limited file formats.
what you can do for characters is render your image in 3d max
then use that image as a background in poser for
your character. placement of the shadows will create a more
realistic look. one possibe alternative.

thats what i did below.
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Postby Imari » Wed Jan 24, 2007 7:17 pm

Hi DrZero,
Are the texture files in the same folder as your 3ds mesh file? Poser stores the location of the texture files in the PZ3 file so they can be anywhere on your computer, but I believe that 3ds files require the maps to be in the same folder as the mesh.

The e-Frontier people who make Poser also sell a 3dsMax plug-in. Info on it is here ---
http://www.e-frontier.com/article/articleview/1424/1/419/?sbss=419
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Postby drzero » Sat Feb 10, 2007 5:20 pm

Imari the folder thing confused me (sorry im just i stupid swede :lol: )
please explain again did not get it. And to ancient rain, i need a person to sit on a chair so i cant use your method bur thanks anyway
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