GFARDTO's Revenge

This forum is meant for announcing games (both under development and finished).

Moderators: time-killer-games, Vengeance66, Candle, reneuend, GM-Support

GFARDTO's Revenge

Postby Mystery » Thu Nov 15, 2007 11:32 am

I've just finished a little game that I've made for fun. All the background screens were made by members of GamersHood Forum in a contest.
So this is not a game with high quality graphics, nor is it meant to be a piece of perfection ;) It's just a funny little point-and-click game with some room escape features.
But this is the first time that I've tried to make a non-linear game: There is only one ending, but it can be reached in different ways. I've gathered again a lot of new experience while making this game within just a few days, and I can use the experience for my big project that I'm still working on, which should become a high-quality game. :)

The Story Background:
In the game 'The Search for Bees' by Renegade, members of GamersHood Forums were accused to be part of a terrorist organization. Upon this, on September 22 2006, GFARDTO (Gamershood Forum Against the Renegade Ducks Terrorist Organization) was founded.
Since then, GFARDTO and Renegade have been at feud with each other.
In 2007, a Peace Conference started, but despite of the ongoing peace negotiation, GFARDTO suffered two severe attacks by Renegade in the games 'Escape the GH Terrorists', and 'Return to GH'. This game is a reaction of GFARDTO to the latest developments. Go on a mission with the GFARDTO members and succeed against Renegade ;)


You can download the game here if you like:
http://www.mysterys-games.ch/GFARDTOS_REVENGE.exe (~ 27 MB)
(for Windows, Vista compatible)
Attachments
GFARDTO_Screenshot.JPG
Screenshot
GFARDTO_Screenshot.JPG (38.6 KiB) Viewed 5731 times
Last edited by Mystery on Mon Nov 19, 2007 6:27 am, edited 4 times in total.
User avatar
Mystery
Forum Admin and Games Page admin
 
Posts: 2990
Joined: Sat Feb 04, 2006 8:12 am
Location: Switzerland

Postby GM-Support » Thu Nov 15, 2007 2:44 pm

Sounds nice!
GM-Support
Forum Admin and Games Page admin
 
Posts: 2221
Joined: Thu Jun 05, 2003 7:52 pm

Postby Mystery » Thu Nov 15, 2007 3:03 pm

Thanks GM :D
A few hundred players have already played it, and had fun so far; and this was the point of it, so I'm content :)
User avatar
Mystery
Forum Admin and Games Page admin
 
Posts: 2990
Joined: Sat Feb 04, 2006 8:12 am
Location: Switzerland

mjtt p

Postby Crazygamemaker » Fri Nov 16, 2007 2:49 am

Will definately try it out! :D
AdvenureMaker is so easy even a caveman can use it!
User avatar
Crazygamemaker
VIP
 
Posts: 278
Joined: Tue Jul 10, 2007 1:40 am
Location: 805,Califas

Always

Postby Harvester » Sun Nov 18, 2007 8:38 pm

For me non-linearity always seemed to be a very hard part of work which takes a lot of time, so I'm interested how you implemented it in a game. All in all, will definitely try it out when I have time.
User avatar
Harvester
Forum Master
 
Posts: 883
Joined: Mon Jan 10, 2005 6:28 pm
Location: Hungary

Postby Mystery » Sun Nov 18, 2007 10:48 pm

Yes, you are right Harvester, non-linearity is a big challenge, and this is also the reason why I wanted to try it out for the first time in this smaller hobbyist project.

In my opinion, non-linearity is a factor that makes game quality better, as players can make some choices, and also the replay value of the game is higher. If there is only one way to solve it, you usually just play it once and never again (unless it is a really phantastic game).

You need to plan very carefully if you don't make a linear game, and to be honest, my brain felt like "fried" sometimes, even for this little project :lol: It also required much more scripting than linear games.

But it was a great thing to hear from so many players that they replayed it 2-3 times in order to figure out alternative paths. :D
Therefore, I would like to keep non-linearity in some of my future games.
User avatar
Mystery
Forum Admin and Games Page admin
 
Posts: 2990
Joined: Sat Feb 04, 2006 8:12 am
Location: Switzerland

I can imagine that

Postby Harvester » Mon Nov 19, 2007 7:42 pm

I can imagine that :? I was never really into scripting but I guess it might take a lot of time. And the thing I can't yet imagine is how hard it would be to plan a whole-lenght game with broad nonlinearity...
User avatar
Harvester
Forum Master
 
Posts: 883
Joined: Mon Jan 10, 2005 6:28 pm
Location: Hungary

sdgs

Postby Crazygamemaker » Mon Nov 26, 2007 12:02 am

I got the chance to play your game Mystery.The signs on the wall are hilarious and the characters have been well drawn.
Great job.You put in some great effort! :D
AdvenureMaker is so easy even a caveman can use it!
User avatar
Crazygamemaker
VIP
 
Posts: 278
Joined: Tue Jul 10, 2007 1:40 am
Location: 805,Califas

Postby Mystery » Mon Nov 26, 2007 12:06 am

Thank you very much Crazy! :D
I'm glad you liked it! And you figured out all the puzzles by yourself? Wow! 8)

(Btw, I didn't draw most of the characters, I used free clipart and not copyrighted images since this game was made within a couple of days, and I'm not good with drawing, lol ;))
User avatar
Mystery
Forum Admin and Games Page admin
 
Posts: 2990
Joined: Sat Feb 04, 2006 8:12 am
Location: Switzerland

cool

Postby Crazygamemaker » Sun Dec 02, 2007 8:34 pm

Omg!
Its true!There's different outcomes!That is so cool!Although I got stuck on a part I had passed last time! :oops:
Once again,great job Mystery! :D
AdvenureMaker is so easy even a caveman can use it!
User avatar
Crazygamemaker
VIP
 
Posts: 278
Joined: Tue Jul 10, 2007 1:40 am
Location: 805,Califas

Postby Mystery » Sun Dec 02, 2007 9:58 pm

Yeah, there are a few possibilities :lol:
If anybody needs hints, don't hesitate to ask :wink:

Thank you Crazy! :D
User avatar
Mystery
Forum Admin and Games Page admin
 
Posts: 2990
Joined: Sat Feb 04, 2006 8:12 am
Location: Switzerland


Return to New Games Announcements

Who is online

Users browsing this forum: No registered users and 0 guests