Hum I might have run into a snag, I hope not.
Here is an example, lets say a player clicks on a picture of a chest and finds a potion, it drops into their inventory.
They have a health variable that = 100 points.
The potion has a property of add +10 points to health when its clicked on in the inventory or would you have to set up some type of 'use' button? to execute a script?
I know this would be something like (On click) (potion) add +10 points to health if health is not = > 100, else destroy potion.
I don't want them to use a potion that will increase their health over 100.
Can you add properties to items? Or do you need to do some other type of work around?
Thank you folks for being so patient and answering these questions.