ZeornWarlock wrote:Is it possible to use an animated gif for a frame? Could GM-Support pull it off, or would that be remotely impossible to add to AM?
You can do that by creating a hotspot that is as large as the frame, and choosing an animated GIF for its appearance. I would even recommend using a "looping video" instead of an animated GIF for the hotspot appearance. I prefer it better because you don't have the 256-color limitation, the file size is reduced, and you have more control.
ZeornWarlock wrote:When making my project for the contest, I noticed there is a fade sound/music when changing frames, is there a way to have "fade in" and "fade out" for better control?
Yes. If you use one channel to play two music files and you select the "fade" effect when playing the second one, AM will automatically cross-fade the two musics (at least it is supposed to - let me know if it does not).
If you want more control, just use two audio channels. For example, play a sound/music on channel A, use the "fade" effect to fade out on channel A, and then use the "fade" effect on channel B to fade in another sound/music.
ZeornWarlock wrote:Again while making my project for the contest, I used the rippling water effect allot. In a room, I wanted the use this effect on two separate items. On one of them, I wanted the effect to go up, while the other goes down. Apparently, I could not make two separate rippling water effects in one frame. Therefore, I was not able to achieve what I wanted. Is there a way around this?
Unfortunately, not that I know of.
ZeornWarlock wrote:In the external program Icon Editor, is it possible to use more than 16 colors? I am good making icons and I could even share a few with the AM community. But more colors than the current palette would far better! (Like around 32, so that I can at least make browns)
I don't think you can with the icon editor that comes with AM, but there are plenty of free alternative icon editors at the following location:
http://www.snapfiles.com/Freeware/gmm/fwicontools.htmlNote:
be sure to have an anti-virus and an anti-spyware program running before downloading any software from such sites (looks like "Greenfish Icon Editor Pro" contains a malware, but the other freewares may be clean though).
ZeornWarlock wrote:Is it possible to hide the "INVENTORY" white text on the left, once the player has found items?
Yes, just use the following code:
- Code: Select all
Action.HideInventoryButton
and
- Code: Select all
Action.ShowInventoryButton
ZeornWarlock wrote:That part hid most of my 320 X 640 game lol!
I strongly recommend you to use a much larger resolution, especially with the nice images that you are capable to produce.
By the way, why did you use such a small resolution in your demo? I had to use the zoom of my graphic card to play it on my 1440x900 screen... (and my older computer is 1920x1200, so it would have appeared even smaller).
Just an opinion though. Maybe the other members will prefer it very small.
ZeornWarlock wrote:I am sure I have more, however this is what I can think of right now.
No problem, let us know if you have more questions.