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Lyberodoggy wrote:Your project seems very nice and I can't wait to get a demo of your work... The images are very well designed and I think they give the surrelistic look you wanted.
What you have to pay attention to (in my opinion):
1) A good adventure game deserves a good soundtrack. Give the same importance to both images and sounds in order to create the best atmosphere...
2)Your idea about danger scenes is something I 've been thinking too, but cannot be accomplished using AM I 'm afraid. The only thing you can do is add a time limit to solve a puzzle but nothing more than that (except if you are that talented).
3)A little bit of black humor may fit in the senario and add more interest (but wrong use of it may ruin the game...)
4)Interacting with the scenery and having the actor examing everything mentioning their use could be fun...
5)You should concentrate on the caracters not only as a designer, but also as a writer... You should definetely analyse the caracters in your mind and then try to intergrate it to your game using dialogues.
As I said I can't wait...
Hope my piece of advice was useful...
Imari wrote:I very much like your characters. They remind me a little of Gorey's work. Very nice subdued color schemes too. One suggestion, the candelabra in the first frame looks too large and rather low on the wall. Perhaps you're going for that exaggeration, though.
Best of luck with this.
Lyberodoggy wrote:Well as for sound, there are so many samples you can find... If you don't find what you want for free you can create something yourself... If you prefer the midi solution, I would suggest you convert them to wma or mp3 using jetaudio because it makes midi sound better...
Ok, I gotta close my post because we 're getting a little bit off-topic here, but if you find any problems working on your project or if you need any fresh techniques, after asking in the forums, pm me
Lyberodoggy wrote:Nice! Are you drawing by hand or using your pc?
Imari wrote:Very nice characters, again.
Edward Gorey was an illustrator of the last century. His work was predominantly macabre in nature, and done in black and white line drawings occassionally heightened with areas of subdued color. His people were most often elongated, and had dark circles around their tiny eyes. A lot of his work used exaggerated perspective to effect.
Action.SaveParameter "game_complete",1
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