How to make "checkpoints" in a PSP game

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Is this a good "save" method

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No
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Total votes : 2

How to make "checkpoints" in a PSP game

Postby KittyWithKleets » Fri Feb 15, 2008 4:50 am

I know a way to resume a game at a certain point in a psp game, but I dont think you could call it "saving". Its more like a "checkpoint code".
I try to explain it:

CUATION: if your game is a variable-dependent game(meaning there are items your charactor may or may not pick up--which will alter game experience)this will not work for your game.

THIS IS RECOMENDED FOR COMPLETED GAMES
1st off- Compile your completed game and name the folder something like "gamename_complete" (for orginizational perposes)

In the Adventuremaker Program pick the desired frame that you want to be a checkpoint for the psp game. Whatever that frame is, set it as the Initial. Do this by going to "Project properties". After you have done that, go to "Compile for the PSP".

Now transfer the newly compiled game to your PSP. Now load the game up. In the PSP Browser menu you should be able to see the adress (location on the file on the psp) at the top of the menu. Whatever the name of the last file is will be what you have to remember.
(the last file would be a series of numbers such as 00052.a)

After you have located the last file, go back to your computer and open the folder with the compiled game you have just made(the one with the checkpoint as the initial frame) and find that same file (the one that looked like 00052.a). Rename that file to anything you want.(useually I just use more numbers like 11152.a). After renaming the file copy it into the completed game folder. You should be done now but to check it, click on the Setup icon in the completed game folder to transfer the files to your psp. Now open the game on your psp. Make sure it opens to the normal Initial frame. If so, Open the web browser menu---go to adress--- replace the last file in the adress with the checkpoint file name (the one you renamed Example: 11152.a) If the checkpoint frame appears then you have correctly done it!

If you want the player of the game to use the checkpoint file name just put it somewhere in the game like at the checkpoint frame.

Using this process you can have the player create Bookmarks which load up directly to the Frame that is the checkpoint.
Im very sorry if this took a realy long time.

This download is a test game showing the effects of the process. From the main menu go to extras, then click on "general" and you should see something like "SAVING" to the right of General.
Attachments
Mathuw's Quest1(Sample).zip
Sample demo of game using checkpoint
(613.62 KiB) Downloaded 729 times
Last edited by KittyWithKleets on Thu Mar 13, 2008 2:22 am, edited 6 times in total.
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Postby GM-Support » Tue Feb 19, 2008 12:23 pm

Thanks for posting this tutorial!
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Postby rpgfaker » Sat Mar 01, 2008 5:06 pm

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Last edited by rpgfaker on Tue Sep 23, 2008 6:06 am, edited 1 time in total.
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Postby KittyWithKleets » Tue Mar 11, 2008 3:45 pm

A password system is a good way to continue a game, but the proceedure I posted would probably be easier on both the creator's end(not have to deal with variables) and the user's end as well(not having to remember passwords), Granted that you are able to comprehend it.
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Postby rpgfaker » Wed Mar 12, 2008 2:43 am

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