whats new...

This forum is meant for talking about just anything, including things that have nothing to do with Adventure Maker.

Moderators: time-killer-games, Vengeance66, Candle, reneuend, GM-Support

whats new...

Postby imothep85 » Thu Mar 20, 2008 1:41 pm

Whats new for this plugin 3th Person?????
imothep85
Active Member
 
Posts: 86
Joined: Fri Oct 19, 2007 10:02 am

Postby Lyberodoggy » Thu Mar 20, 2008 1:51 pm

Nothing yet from my part... I don't know if GM has made some progress...
User avatar
Lyberodoggy
Administrator
 
Posts: 2526
Joined: Sat Feb 17, 2007 3:31 pm
Location: Athens

Postby imothep85 » Thu Mar 20, 2008 2:11 pm

arggh..... is horrible, i hope he go to work on this one, because i have buy adventure maker for this...and for the moment i can just work on my graphics and not with this engine.....
imothep85
Active Member
 
Posts: 86
Joined: Fri Oct 19, 2007 10:02 am

Postby Lyberodoggy » Thu Mar 20, 2008 2:16 pm

Why? You can work with the current plugin, it's very well designed... But I prefer AM for first person adventures, because that's what the original engine was designed for (well that's a personal opinion, nobody's oblidged to adopt it. This is just to make things clear and not violate any forum rules...).
User avatar
Lyberodoggy
Administrator
 
Posts: 2526
Joined: Sat Feb 17, 2007 3:31 pm
Location: Athens

Postby imothep85 » Thu Mar 20, 2008 2:24 pm

Because im work on a game
http://www.adventuremaker.com/phpBB2/vi ... php?t=3267
but i need to work woth the pluggin and the hotspots are not very useful for this kind of game, i need hotspots who work very fine...
imothep85
Active Member
 
Posts: 86
Joined: Fri Oct 19, 2007 10:02 am

Postby GM-Support » Thu Mar 20, 2008 5:21 pm

Hi,

Yes, I am working on the possibility to automatically walk around obstacles.

I am also very busy with other most wanted features such as the cubic panorama plugin, but I hope to be able to update the 3rd person plugin as soon as possible.

Thanks,
GM-Support
GM-Support
Forum Admin and Games Page admin
 
Posts: 2221
Joined: Thu Jun 05, 2003 7:52 pm

Postby imothep85 » Thu Mar 20, 2008 6:54 pm

WHAOU GM, thats a exellent news, i hope you have all the force you need to work on this one :D
thanks
imothep85
Active Member
 
Posts: 86
Joined: Fri Oct 19, 2007 10:02 am

Postby Lyberodoggy » Thu Mar 20, 2008 7:28 pm

Nice GM!

Are you going to use the hotspot coordinates method or have you developed another one?
User avatar
Lyberodoggy
Administrator
 
Posts: 2526
Joined: Sat Feb 17, 2007 3:31 pm
Location: Athens

Postby GM-Support » Fri Mar 21, 2008 1:12 am

I haven't coded anything yet, but I am studying the possibility to add an option that allows to walk only on the consecutive hotspots.

Therefore, if there is an obstacle and there is no hotspot on the obstacle (or there is a hotspot on the obstacle, but it is disjoined and unconnected with the hotspots of the pathway), the character won't be able to walk there, and will walk around the obstacle.
GM-Support
Forum Admin and Games Page admin
 
Posts: 2221
Joined: Thu Jun 05, 2003 7:52 pm

Postby Lyberodoggy » Fri Mar 21, 2008 1:47 pm

Yes, that could be done (Although it's the exact oposite of what I was suggesting :P). It's easier to do than my plan but it's less user-friendly... Anyway it will be a great update and I 'm looking forward to getting a beta...
User avatar
Lyberodoggy
Administrator
 
Posts: 2526
Joined: Sat Feb 17, 2007 3:31 pm
Location: Athens


Return to General Chat

Who is online

Users browsing this forum: No registered users and 0 guests