If use_hammer = 1 Then
Message "Nothing happened."
If use_hammer = 1 Then Message "It's not a good idea to destroy the window."
mercedes wrote:Thanks for response:)
This sound perfect and is close to what i had done, the only thing is..
I am using a custom inventory; and runtimes frame merging.
In the blank frame i created, is my inventory..
I have created 2 variables Key_taken & Key_used--
On the key itself when user picks it up..key_taken becomes 1..Also appears in the inventory I made--
In the inventory, on the blank frame..I created another hotspot on top of key[picture] with variable Key_used must become 1
On the door [hotspot] it is set to be only visible when both variables become=1
This is where I'm at..the user picks up the key...it goes into inventory...Then the user clicks the key..the cursor changes to the key..and user can click the door and it takes them to another frame..Also changed cursor back to hand.
But..I want to disable the hotspot in my inventory...so that the user doesn't click the key again.. and get stuck with key on his cursor..But I want the picture in inventory to stay there..of key..though..but become unusable..
I can't just disable the hotspot..cause if they don't click the door..they can't use key again..know what i mean..
Basically wondering how i can disable the hotspot in my inventory..that i made..but keep picture there--
I'm pretty sure this will do it..
Many thanks, if this can be figured out..~
*EDIT* I may have figured this out...power of posting..LOL...but if you have a better idea..I'll take it..I just made yet a third hotspot..lol..over the key..made it only visible when both variables become=1..its just a picture..
It's a tall order...LOL..
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