One Game

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One Game

Postby chickens1127 » Wed Dec 24, 2008 2:13 pm

Ok, here's the roster bekow.

PROGRAMMERS
1. Lyberodoggy
2. Chromegloss55
ARTISTS
1. Saturn
2. Zenoc2
3. (optional)
DESIGNERS
1. Chickens1127
MUSIC MAKER
1. Harvester
MISC. JOB
1. cpkspikyhair


-----------------------
DEVELOPER'S LOG
1/9/2009- I will finish a storyline for approval tonight, or tomorrow morning. Then people can read it and suggest changes. After this, I will need a name for the game, and then finally a rough draft website to host this developer's log, storyline, and screenshots as they come in.
Last edited by chickens1127 on Fri Jan 09, 2009 11:00 pm, edited 4 times in total.
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I guess

Postby Harvester » Wed Dec 24, 2008 9:06 pm

Am I right that such thing is sort of in progress under the Working Together point? By the way, still a nice idea here, I hope you can get it organised :)

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Postby Lyberodoggy » Wed Dec 24, 2008 9:17 pm

I 've already proposed that, but almost none wanted to help... I 'm in for the programming if this ever takes place
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Postby saturn » Thu Dec 25, 2008 11:26 am

I could be one of the artists. I'm in.
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Postby cpkspikyhair » Thu Dec 25, 2008 10:09 pm

I'd be a programmer, but I'm not that good at it. I'll take the misc.
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Postby Chromegloss55 » Thu Dec 25, 2008 11:20 pm

I can programme or produce music...

I'd say music is more Harvester's speciality, so I'll programme. But if you're stuck for a musician I'll take that role too...
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Postby Zenoc2 » Thu Dec 25, 2008 11:58 pm

3D artist- that's me! Count me in.
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Postby chickens1127 » Fri Dec 26, 2008 2:34 pm

I think we're pretty much set. I'll start planning out some ideas. Maybe since everybody is working on it, we try to make a different genre like RPG.
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Well

Postby Harvester » Fri Dec 26, 2008 2:54 pm

Well, I'm in by the way :) Sorry for signing up later than when I was put on the list :lol:

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Postby Zenoc2 » Fri Dec 26, 2008 5:17 pm

Really? I was thinking of a regular point and click Adventure Maker game, but the quality of Riven, or a good 360 degree cubic panorama game.
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Postby Lyberodoggy » Fri Dec 26, 2008 6:16 pm

A good hybrid game could also show off what AM is capable of
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Postby chickens1127 » Fri Dec 26, 2008 7:39 pm

Yes, exactly. You want to mix stuff up, not just have it like a copy of all the other games made, but you want to stick with the Adventure genre. Maybe though the programmers could throw in a feature or two from a RPG, just to change it up SLIGHTLY. Well, I like the idea of a third person game or a 360 degree game.
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Postby Chromegloss55 » Fri Dec 26, 2008 7:41 pm

An RPG?

Well, in my next installment of 100 VB Techniques (which seems to be taking forever), I have code for making an RPG life bar. Between myself and Lyberodoggy we should be able to programme anything you need...
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Postby chickens1127 » Fri Dec 26, 2008 7:49 pm

ty
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Postby Lyberodoggy » Fri Dec 26, 2008 9:47 pm

Well third person isn't what AM was designed for... anyways. Code for lifebar exists already in the forums... It's under topic Stress meter in post your own tutorials
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Postby Chromegloss55 » Fri Dec 26, 2008 10:55 pm

Lyberodoggy wrote:Well third person isn't what AM was designed for... anyways. Code for lifebar exists already in the forums... It's under topic Stress meter in post your own tutorials


I didn't know that...

Well I have my own code anyway... :)
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Postby chickens1127 » Sat Dec 27, 2008 12:55 am

So maybe a 360 degree game and maybe implement the health bar and KeyGuard to show off all the great features.
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Postby Zenoc2 » Sat Dec 27, 2008 1:08 am

Sounds good to me. Of course, a health bar implies fighting, so depending on the story and what kinds of enemies you're fighting, I may or may not work on this. Then again, you could put me on the story team, but then it wouldn't be much of an fighting game. :wink:
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Postby Chromegloss55 » Sat Dec 27, 2008 1:22 am

I doesn't have to be a primarily fighting game...

It could be a game made up of Zelda-style puzzles with elements of fights from RPGs thrown in...

There's loads of ideas.
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Postby chickens1127 » Sat Dec 27, 2008 3:48 am

exactly...

I'll draw up a possible story.
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Postby Jaked » Sat Dec 27, 2008 4:33 pm

Can I be a designer?
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Postby Zenoc2 » Sat Dec 27, 2008 8:27 pm

Chromegloss55 wrote:I doesn't have to be a primarily fighting game...

It could be a game made up of Zelda-style puzzles with elements of fights from RPGs thrown in...

There's loads of ideas.


Well, in that case, can I be on the story team? :)
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Postby Lyberodoggy » Sat Dec 27, 2008 9:40 pm

Well we can compare the codes and use the best parts :P

My code doesn't work with panoramas though :(
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Postby chickens1127 » Sun Dec 28, 2008 2:59 pm

Zenoc,

The graphics will still be like 3d adventure games, maybe we will get rid off the 360 degree idea. But if you would still like to be on the story team, you can.
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Postby Zenoc2 » Sun Dec 28, 2008 11:15 pm

Ok. Quick question though- why get rid of the 360 degree panorama idea? We are putting this together this in AM, right? I can make 360 degree cubic panorama images with SketchUp and my renderer, it's just that it won't be for commercial use.

Anywho, I'll gladly be a part of the story team. Do you already have the basic idea for the story worked out?
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Postby cpkspikyhair » Mon Dec 29, 2008 2:24 am

I was thinking of having an action/adventure storyline with many small puzzles thrown in (like picking locks or using the slider puzzle). You could be assigned by a special agency to search a town for a thief's home, pick the lock, use tublers and dials to open a safe, and steal back the items stolen.

Just an idea. I know how to do lock-picking puzzles, if anyone needs it.
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Postby Lyberodoggy » Mon Dec 29, 2008 9:20 am

Well, the designers can come up with any idea and we (programmers) will try to make it happen...

The storyline if I 've got it right will be based on the winning story of BbB's writting contest (read the latest installment of the Magazine)
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Postby chickens1127 » Mon Dec 29, 2008 3:14 pm

Zenoc: We got rid of the 360 degree idea before you made your post

Lyberodoggy: It might be, but if we want to start earlier we can froget about that.

Yes, I would LOVE to make a few puzzles in it, and I have a great idea for a state of the art puzzle, I'll PM the programmers about it to see if it's possible. But here's a basic idea maybe:

There was a mercenary for the Dutchy Of Fallos named Simenaus Cretanius. One day, his brother was kidnapped. Simenaus was outraged since he was very close to his brother. Then the next day, he was summoned to the city of Fallos. He was escorted into a very dark room with only two candles near the door. A deep, booming voice echoed in the chamber:
"Simenaus, by offical decree you are to be sent to the far off land of Zaneroc, to find the Pebble of Zaneoc, a rock that was folk lore till our historians found it was true. If you suceed, you may see your brother again, but if you fail, far worse may happen to your beloved sibling."

Like it? It can get changed or turned down, just an idea.
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Postby Lyberodoggy » Mon Dec 29, 2008 4:49 pm

could use it...
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Postby Zenoc2 » Mon Dec 29, 2008 5:56 pm

Sorry, I missed the thing about 360 coding problems the first time around. Oh well. That'll make things a bit easier on me too.

Neat idea. Doesn't sound like the kind of story I would write, so I'll just be a 3D artist. As for everyone who is on the story team, it would be a good idea to let them know all of the details, such as why the rock is so important.
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