
Is there a non-script/non-code way to fix this issue? If there is only a scripted way of doing this, could someone please share what that code is and where to place it in the game file?
TIA!
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juhuwoorps wrote:You can use the move-command in the Advanced Tab place a hotspot on the right place.
Lyberodoggy wrote:You can just externally capture the last frame into a bitmap using a video editor like windows movie maker, then create the hotspot over the video-playing area and go under variables, create an integer named video_played and have the hotspot appear only if this variable equals 1
Lyberodoggy wrote:Then got to wherever you trigger the video from and add this to advanced:
Action.CreateTimedEvent videoduration,"video_played=1",False
where you must replace videoduration with the actual duration of the video (either count the seconds and experiment, or right click the file and check there for it)
Action.CreateTimedEvent videoduration,"Action.LoadAPicture Hotspot(REPLACE_ME),""GRAPHICSFILENAME.extention""",false
mercedes wrote:Action.CreateTimedEvent videoduration,"Action.LoadAPicture Hotspot(REPLACE_ME),""GRAPHICSFILENAME.extention""",false
It's a shame something like this couldn't work for the music...being a "sound duration"...Also you can use it in a timed event..where as sound u can't..?
I'm refering to the question Mystery asked in the forum ...come across this and made me think...why this won't work for that..?
Peace..
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