First of all let's all just realise the difference between:
The person that physically puts the game together...
AND
The person that supervises the team, gets everything organised and ensures all decisions are made fairly in the best interests of the team.
The "team supervisor" doesn't necessarily have to be the person putting the game together.
Just thought I'd mention that since that seems to be general direction this is going.
Let me give you an example of how it
could work:
Chickens could be the team supervisor, who makes sure that everything is going well, that all of the team have got what they need, that everything is organised and that everything is on schedule. He'd be there to answer any questions about the project and get new people on board. He would make decisions based on what would be best for the team, he could hold votes to decide the best of way of doing things. Basically, that would be his role.
Say Doggy is the guy putting the game together (the programmer). He could be the guy that assembles all the frames, and the music and works with Chrome (me
) to make sure that the gameplay experience is as streamlined and smooth for the player as possible. He would have responsibility for making sure that levels are made as planned and the game comes off as it was meant to be. We'll call this guy "the producer".
The producer and team supervisor (or project supervisor) would work together to make sure all elements of the project come together. If the producer was missing a graphic file, he could request it off the project supervisor, and they would go and locate it from the relevant team member (the graphic artist).
Anyway, that's just one way it could work. I think it would be a bit too heavy a load for somebody to be managing the game as well as producing it.
Chromegloss - Vanishes and then re-appears at complete random. [Working on Advanced Section of VBScript guide]