Speechpacks

This forum is meant for requesting technical support or reporting bugs.

Moderators: time-killer-games, Vengeance66, Candle, reneuend, GM-Support

Speechpacks

Postby dranras » Tue Jan 06, 2009 5:28 pm

Hello,

can Speechpacks be generated to add more languages to a game?

Thx
dranras
New Member
 
Posts: 2
Joined: Tue Jan 06, 2009 5:06 pm

Postby ShadowHunter » Tue Jan 06, 2009 8:17 pm

Hi,

You could do that with coding but I have made a special plugin special for these kind of situations...

Check out my website and click SubMaster 1.0 in the left menu.

www.shadowhunter.co.uk

This gives you the best solution with the least amount of work and adding languages is very... oh, it's free too.

Check out the demo...

To add real speech with coding you can use a prefix to your speech files, depening on the selection of the user a variable can hold that prefix and launches the correct audio file...

English prefix: ENG_
Dutch prefix: DUT_
Frensh prefix: FRE_

The audiofile name: hello.mp3 will be

ENG_hello.mp3
DUT_hello.mp3
FRE_hello.mp3

For example:

The global variable LANGPREFIX = DUT_
The global variable FILENAME = hello.mp3

Gives in code:

Code: Select all
MediaPlayerObject(1).FileName = LANGPREFIX + FILENAME
MediaPlayerObject(1).Play()


With best regards,

ShAdOwHuNtEr
User avatar
ShadowHunter
Forum Admin and Games Page admin
 
Posts: 1304
Joined: Fri Jun 06, 2003 10:37 pm
Location: Belgium

Postby Lyberodoggy » Wed Jan 07, 2009 10:51 am

I suppose that this is the best way but if you want to see another solution (much more difficult, not recommended unless you want complete control), see this: http://www.adventuremaker.com/phpBB2/viewtopic.php?t=3593
User avatar
Lyberodoggy
Administrator
 
Posts: 2526
Joined: Sat Feb 17, 2007 3:31 pm
Location: Athens


Return to Adventure Maker Technical Support and Bug Reports

Who is online

Users browsing this forum: No registered users and 0 guests