Manipulating the Dialogue Wizard

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Manipulating the Dialogue Wizard

Postby reneuend » Sun Jan 11, 2009 11:01 am

The url below contains a MS Word document and example game to show you how you can manipulate the AM dialogue wizard.

:idea: Note: AM's Dialogue wizard contains a bug, but I was able to find a way around it. Please see Word document for specifics.

With this tutorial, I will show you how to switch the dialogue between the user and character to make a more versatile conversation. I also used multiple frames for a single conversation to make this work.

http://www.turboupload.com/files/get/M1KLlKgRs_/dialogue-tests.zip

:!: Warning! The example is a bit corny!

:( If you just want the document and not the cool example, you can just grab the attachment!
Attachments
dialogue wizard tutorial.doc
Tutorial on AM's Dialogue Wizard
(55 KiB) Downloaded 392 times
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Postby Lyberodoggy » Sun Jan 11, 2009 11:10 am

Cool, gonna try now, thanks for posting.
You could have posted this on the Magazine too
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Postby reneuend » Sun Jan 11, 2009 11:15 am

Yeah, I thought about that but Jaked needed it quicker! :)

:arrow: :arrow: :arrow: Maybe if Chicken sees it, he'll include it! :!: :!: :!:
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Postby Lyberodoggy » Sun Jan 11, 2009 11:52 am

Old Post wrote::lol:
Yeah maybe


I found a tweak.
DialogueObject(1).caption="anything"
Makes the first question transform into "anything"

I ll keep looking
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Postby reneuend » Sun Jan 11, 2009 6:40 pm

Hi Lyberodoggy. I'm glad you're looking at it.

Could you show me what you mean by using the DialogueObject(1).caption method on the first question? Do you mean in the intro frame or the Solid01 frame?

I've tried before to use the DialogueObject(1).caption in the frame properties along with the Dialogue wizard, but the caption from the frame properties doesn't display when the wizard is used on the same frame.
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Postby Lyberodoggy » Sun Jan 11, 2009 7:06 pm

You can change the question by using the .caption property, during runtime
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Postby reneuend » Sun Jan 11, 2009 8:21 pm

I've tried changing it during runtime, but it gets trumped by the dialogue wizard, and so the caption from the DialogueObject(1).caption never gets displayed. That's one of the reasons I used multiple frames for a single conversation. :(
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Postby Jaked » Mon Feb 02, 2009 11:00 pm

reneuend wrote:Yeah, I thought about that but Jaked needed it quicker! :)

:arrow: :arrow: :arrow: Maybe if Chicken sees it, he'll include it! :!: :!: :!:


Hey LOL :D But I've learned to use VB on Dialogue Wizard!
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Postby Candle » Tue Feb 03, 2009 12:06 am

Good to see you guys trying new things.
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