Thanks to both of you!
The "Draggable hotspots" is exactly what I need Juhuwoorps!!! It's a setup, so I can't examine it as a AM project.
Maybe I should write the author for asking to buy his code? I'd really do anything to have that possibility!
Replying to Mystery, 'I'll try to explain as clearly as I can what I have in mind.
At the beginning of the gameplay you enter a building with a garden and a fountain inside, and you have clues to find precise places in that garden. But to do so you need a map, and I didn't want it to be so cheap as just finding it somewhere; so I thought of tearing it in pieces and throw them in the fountain (I posted the picture above) and let the gamer compose a simple jigsaw puzzle in 9 pieces to have the complete map and be enabled to detect directions.
Following Liberodoggy's suggestion I saved the pieces as transparent gifs and inserted them in nine hotspots; as you can see from "map 1" they fit perfectly together! I was so happy that overlapping the hotspots worked so fine that I totally forgot that I could drag them because I was "on the other side" of the game
My idea was that after having picked up the pieces in the water and dragged them as a single item from the inventory onto a hotspot on the edge of the fountain, the gamer would go directly to a frame such as "map 2", where the pieces are piled and messed up and it's up to him having to drag every piece where it belongs as in "map 1". After solving the jigsaw the entire map would be stored in the inventory, to be magnified on the lens at every need.
(Sorry, I can't post the images not even in very small size. Every time I try I get this message:
"Sorry, but the maximum filesize for all Attachments is reached. Please contact the Board Administrator if you have questions.")
P.S.:
I hurried a bit in editing my last post: in Chromegloss tutorials , technique #2 is for adding multiple copies of the same item and not multiple different items. I tried to repeat the script for adding one item for each item I wanted to add at the same time, but I got an error message, so it must be wrong. I wrote:
Action.AddItem"Item name":Action.AddItem"Item name":Action.AddItem"Item name" etc...