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by jfcwilson » Tue Feb 03, 2009 9:00 pm
Hello,
Sorry if this has been asked before.
Is there a way to save a game and restore it to that very same place,
and have music playing like it was when you saved?
Thanks,
James
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by Lyberodoggy » Tue Feb 03, 2009 10:28 pm
Not with the current system... To do that you should create an OCX to externally render the sound file and save the exact position with a pointer to it (advanced programming)
Too much work for something that was hardly ever used in games so far...
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by jfcwilson » Tue Feb 03, 2009 11:50 pm
Sorry, what I meant was: have the music TRACK starting to play when the game is restored, rather than having to force the saved game to a diffrent location to insure that sound plays.
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by mercedes » Wed Feb 04, 2009 1:00 am
Hi there...
i don't see why not..you can simply add music in the first channel in the Frame Properties...of the very first frame..--this is as long as its starting from scratch..the music/ sound..I guess the question is are u wanting to start a sound/music from scratch..or have it take off where it left off in the game..?
Peace
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by Imari » Wed Feb 04, 2009 1:52 am
I'm not sure that I understand what you want to do, but you might take a look at Shadowhunter's EZTalk.
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by Lyberodoggy » Wed Feb 04, 2009 2:06 pm
I understood.
Tou can do this:
Copy paste the codes for playing a sound and stoping it.
Alter them so that if the sound is being played a variable is set to 1 by adding the code
varname=1
in the playsound procedure and
varname=0
in the stopsound procedure.
Now, use this:
if varname=0 then PlaySound "soundname.extention", False
in the frame properties
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by jfcwilson » Wed Feb 04, 2009 6:56 pm
Thank you! You've been a great help.
Regards,
James
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by Lyberodoggy » Wed Feb 04, 2009 9:12 pm
No problem

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