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Lilliputt wrote:Hello all!
I am the second part of 2poam game creator team. I am very happy to realise our game got on second place on the competition. Thank you for that I would also like to congratulate reneuend and Shafayat on work well done!
Also, as my partner has all ready said, we are of course interested in reading some feedback, Chromegloss55.
crimsonthread wrote:Congrats to all the contestants!
@Reneuend--I have played 2POAM's wonderful game, and would be happy to give you a hint if you need one--just PM me with where your stuck.
By the way, I was never able to play your game, either--it always froze after I left the office.
Shafayat wrote:Hello everyone and congratulations to the (other) winners. I didn't actually manage enough time to play the games but what can I extract from the comments, they seem really good. I intend to play them during the next weekend.
Then, I'd like to thank the judges for their excellent and just judgement.
I don't really think I did a good job in my game. But that's made in merely 3 days and I still had school.
Anyway, thanks everyone once more.
Regards
Shafayat
Mystery wrote:Okay, I'm settled after my return from the business trip, so here is my personal short feedback on all submitted games. If you have any questions, please contact me by PM.
2poam: Camper Escape
I liked the opening cut scene. You have put much effort in the artwork, and there was humor in the game I also liked the ideas for some puzzles (card game, color puzzle), however part of them was illogical and confusing in my personal opinion (e.g. the cross showing up).
I found the navigation through the camper difficult and user unfriendly in this game.
There has been some pixel hunting, or hotspots too small: E.g. to look under the oven, you need to click on the bottom part of the oven and not underneath the oven, this is confusing for the player, and makes it difficult to find items.
Items were partly overlapping in the inventory bar. Although this wasn't a hindering factor in finishing the game, it was still unattractive in terms of user interface. There would be 2 solutions for this: making items smaller and/or changing the settings for the inventory in the Project Properties.
Once again, thank you all for creating and submitting your games for this contest, and congrats!
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