I have two questions here:
1) Is there an easy way to clean up unused files that you are no longer using, but are still found in the Resource Folders?
2) Will the lack of cleaning up these unused files affect the compilation process?
Thanks.

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mercedes wrote:..Just make sure u are cleaning or deleting the right ones..It will cause an error if u don't..
Well, if that is, is there an easy method or approach people have used to check if certain files are used or not used in the game? I wish I could have focused on this as I went along but I guess I was also approaching it like certain other software programs that have cleanup features that purge unused files, that I didn't really get a chance to think about cleanup until now.
Well, any help with getting the file clean up done in a simpler, faster way, would be most appreciated.
The big challenge I am finding is that AM does not allow you to see the full audio file name in the Audio tab properties pull-down field. if you use descriptive names and use numbers to denote what version you are using of a particular file, you won't be able to tell by just looking at it.
This seems to be working so far because I was able to reduce my folder size by about 100MB! Hopefully I will be able to trim it some more before I start compiling.
the Audio tab seems to be the one exception. So it makes managing the audio files a bit more difficult.
mercedes wrote:the Audio tab seems to be the one exception. So it makes managing the audio files a bit more difficult.
Yes, I'm not sure why the selection doesn't appear under the audio tab..but does for all else..I'm pretty fortunate, I use alot of the same sound files..across projects..other than bigger ones..so I know what's what..Even then though, I have to search which one's I'm using if i imported a few more than I wanted..and can't remember if I used them or not..But the approach u are taking sounds promising..I look forward to your game..
Peace
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