A point system?

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A point system?

Postby PenMasterRule » Fri Jun 19, 2009 9:51 pm

Hi. I have a good idea for a game I would like to make. The game is like a 'choose your own adventure' game except the choices you make add up over time and depending on the amount of points you rack up depends on the ending you get. So I was wondering if there was anything like that available. And if there is how do I set it up in my game? Also I don't want the players to see the points they've racked up either.

So any help would be great. Thanks!
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Postby reneuend » Fri Jun 19, 2009 10:17 pm

Sounds like an interesting concept. You will definitely be using variables to store and increase the "score".

If I were doing this, I might try using emotions or actions as key factors for how the game plays out.

Emotions would be based on dialog that the player chooses to use in the game. So, maybe this variable would be called, "emotion_level". This would be similar to the personality tests you see out there, where the answer you choose is weighted.

Actions would be what you choose to do in a certain situation. The player could use something in their inventory to hurt someone or to help them (as an example). So another variable might be called, "action_level".

You'll definitely want to take a lot of time up front to plan this out!

Hope that helps.!
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Postby Candle » Fri Jun 19, 2009 10:43 pm

This might help some .
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Postby Lyberodoggy » Fri Jun 19, 2009 11:34 pm

Also, make sure that you have AM Full to go for such features, because you are going to need scripting...

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Postby PenMasterRule » Sat Jun 20, 2009 12:18 am

Thanks for the help! I really appreciate it.
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Postby Chromegloss55 » Sat Jun 20, 2009 12:53 pm

Just two things to keep in mind:

1) If you envisage the player having more than 30,000 points at some stage, then make sure the points variable is a variant.

2) If the points are going determine a lot of descisions, it might be a good idea to learn how to use the Select Case command, since If... Then branching can become a bit of a mess when used repeatedly or imbedded.
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Postby PenMasterRule » Sat Jun 20, 2009 1:02 pm

Chromegloss55 wrote:Just two things to keep in mind:

1) If you envisage the player having more than 30,000 points at some stage, then make sure the points variable is a variant.

2) If the points are going determine a lot of descisions, it might be a good idea to learn how to use the Select Case command, since If... Then branching can become a bit of a mess when used repeatedly or imbedded.


Yeah. I was actually giving it some thought and maybe Adventure Maker isn't best for this type of game. I mean I have a ton of other ideas I would love to try my hand at. I'll probably stick with those. Like one of those point and click adventures where you have to solve puzzles and stuff in order to find out what happened. One of those types of games. I always wanted to do one with a bit of horror mixed with comedy.

Anyways I appreciate all the help. I thought I was going to get a bunch of people telling me I need to go to school and learn how to program before I asked questions (you know like some other type of forums.) But you guys didn't.

So thanks again!
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Postby Mystery » Sat Jun 20, 2009 5:23 pm

Well, if it's a point and click choose your adventure type game, I think that Adventure Maker is suitable for that :)
Point systems are not difficult to create from the technical point of view :)

Yeah, I know that on some forums new members and beginners are put down, and that's a pity. We are rather here to encourage beginners :)
However, I personally would recommend you (and everyone) to start out with a simpler game instead of trying to create a game like the ones made by big companies with a lot of professionals from different areas (story writers, level designers, 3D specialists, animators etc.). The risk is high that you are going to get frustrated and give up.
In my opinion it's better to try to create a game that is challenging but feasible according to one's current skills. And over time with practice and determination one can train his/her skills, and create more complex games with special features (like 3D animation etc.) :)
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Postby pennsteve » Sat Jun 20, 2009 6:24 pm

Yeah, people tend to like room escape games. You should try those first. Just small ones.

Unfortunately, everyone is so afraid of getting a virus (nobody has virus protection anymore??), that they dont want to DOWNLOAD a game. They would rather play them online.
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Postby PenMasterRule » Sat Jun 20, 2009 9:15 pm

Mystery wrote:Well, if it's a point and click choose your adventure type game, I think that Adventure Maker is suitable for that :)
Point systems are not difficult to create from the technical point of view :)

Yeah, I know that on some forums new members and beginners are put down, and that's a pity. We are rather here to encourage beginners :)
However, I personally would recommend you (and everyone) to start out with a simpler game instead of trying to create a game like the ones made by big companies with a lot of professionals from different areas (story writers, level designers, 3D specialists, animators etc.). The risk is high that you are going to get frustrated and give up.
In my opinion it's better to try to create a game that is challenging but feasible according to one's current skills. And over time with practice and determination one can train his/her skills, and create more complex games with special features (like 3D animation etc.) :)



pennsteve wrote:Yeah, people tend to like room escape games. You should try those first. Just small ones.

Unfortunately, everyone is so afraid of getting a virus (nobody has virus protection anymore??), that they dont want to DOWNLOAD a game. They would rather play them online.


I'm actually a writer and I've written several scripts for comic books and mangas so I'm actually used to photos and pictures and stuff like that. I think it would be better, like you guys said, to come up with a 'get out of the room' type game. I've really been messing around with this program. I even created a tiny little box game already that played different sounds. It really works. That's what I think is so amazing about this program. You can actually see what your doing.
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