Moderators: time-killer-games, Vengeance66, Candle, reneuend, GM-Support
reneuend wrote:I had switched over to a new domain about the time the game was released. I'll check the link from my website and make sure it is stll active..I'll report back when its been done.
reneuend wrote:At my age, things tend to escape me!
I'll replace the link with a message. Sorry Dalton!
By the way, your updated images look very nice.
reneuend wrote:There are a few ways that you can do this. AM's method for building a custom menu uses 2 hotspots stacked on each other. The top one doesn't allow the one underneath to work unless it is removed first. You would do this based on a condition: either by using AM's variable "switch" settings or by coding it.
Dalton wrote:... I would like to know how do I block the hotspot 4 because if I don?t block this hotspot, the gamer will get the last object without using the Object A.
reneuend wrote:Dalton wrote:... I would like to know how do I block the hotspot 4 because if I don?t block this hotspot, the gamer will get the last object without using the Object A.
When the player clicks on hotspot 4, you will use code to check if a variable is set that will tell you if Object A had been used yet or not.
nObjectA_Used = 0 'user hasn't used object A yet
if nObjectA_Used = 1 then
'Object A used...so allow hotspot 4 to work
else
'Object A not used yet, don't do anything with hotspot 4
end if
If you need more details, PM me and I'll build an example.
reneuend wrote:Great job, Dalton! There is nothing better then getting something to work after a struggle!
Harvester wrote:The trailer looks really awesome, and the choice of music is also very good! It brings to my mind the atmosphere of classical horror adventures which I love. I'm looking forward to see the complete version of the game. One of the most promising projects I've seen for AM -with a very high chance of crossing a finish line. Keep up the good work!
Harvester
reneuend wrote:Of course, Dalton will have to answer this. I tested it and it works fine on XP. What I found is on Windows 7, when you click on a cut scene video, it may cause an error. One solution would be to deactivate the mouse during the video, but no one has been able to do this that I'm aware of.
I thought Dalton was going to release it with this caveat, but I guess not.
when you click on a cut scene video, it may cause an error. One solution would be to deactivate the mouse during the video, but no one has been able to do this that I'm aware of.
reneuend wrote:It's a great game. I hate to see it sit around any longer. I'm already looking forward to the sequel!
Give me 1 week to look at it again. I've been sick the past couple weeks and just haven't been getting anything accomplished. I'll PM you with some of my thoughts.
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