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by reneuend » Sun Jan 16, 2011 12:09 am
I'm trying override the Ctrl-Q option in AdventureMaker. Is it possible?
I was going to set up the load/save plugin so you could use it to quit in the game and have the option to save your game first.
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reneuend
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by Lyberodoggy » Sun Jan 16, 2011 12:24 am
It should be possible, but only through a custom OCX component
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by reneuend » Sun Jan 16, 2011 1:24 am
KeyGuard didn't override it, so I was wondering if I missed something.
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reneuend
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by Lyberodoggy » Sun Jan 16, 2011 1:59 am
KG doesn't monitor all of the keyboard keys yet... According to ShadowHunter it may do so in a future version
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