Can you override Ctrl-Q

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Can you override Ctrl-Q

Postby reneuend » Sun Jan 16, 2011 12:09 am

I'm trying override the Ctrl-Q option in AdventureMaker. Is it possible?

I was going to set up the load/save plugin so you could use it to quit in the game and have the option to save your game first.
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Postby Lyberodoggy » Sun Jan 16, 2011 12:24 am

It should be possible, but only through a custom OCX component
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Postby reneuend » Sun Jan 16, 2011 1:24 am

KeyGuard didn't override it, so I was wondering if I missed something.
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Postby Lyberodoggy » Sun Jan 16, 2011 1:59 am

KG doesn't monitor all of the keyboard keys yet... According to ShadowHunter it may do so in a future version
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