How to make an AM-like web game without using AM at all

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How to make an AM-like web game without using AM at all

Postby time-killer-games » Sun Mar 06, 2011 12:15 am

Something I found googling 'hotspots':

http://www.elated.com/articles/creating-image-maps/

This just might be the answer to the rectangular-only hotspot limitations problem.

As you can see at that url it's not very much html coding involved at all, and you can make hotspots of pretty much any shape.

Just something cool I thought to share :D
It would be pretty awsome if it worked on IPhone an Touch! If anyone would test that it would be great, I don't have an iphone/ipodtouch..

TKG
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Postby reneuend » Sun Mar 06, 2011 2:16 am

This does look like it might work. I hope someone who builds these types of games tries it out.

Good find.
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Postby Gumbro » Tue Mar 08, 2011 8:10 pm

Most browsers support image maps, so it should work all right with Safari browser. Unfortunately, you cannot use variables with strict html.

This limitation can be worked around with careful design, not unlike the designs used in choose your own adventure (cyoa) books. If you want to go crazy, you can use ...10100101010 string at the end of page urls, to carry the variable values from page to page.

Here's an example of what can be done with html and image maps. Try to play through it, it's not that tough a game, and pay attention how solving the mystery is handled at the Chief's office with multiple questions, instead of variables.

http://www.normandcompany.com/SM1GAME/Murder_Mystery.html

Good game, in fact.

Remember, you can use "view source" from your browser to see how each page of the game is done. I think the author used a web development tool called "Web studio" for making the game, but other tools or just good old Notepad are surely good enough for the purpose.

[EDIT]

Here's another take on the html-only game format:

http://www.namelessforest.com/

So, many things can be done.

[/EDIT]

Nowadays, I'd use javascript for making a browser game, which brings us back to Adventure Maker and the nice 'html export' feature in it. It's a lot faster to make a (simple) browser game with Adventure Maker, compared to manual scripting.
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Postby reneuend » Wed Mar 09, 2011 12:45 am

actually, a good way would be to use a scripting language like PHP. Then the player can't cheat and you can pass your variables using posting.
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Postby Gumbro » Tue Mar 15, 2011 6:35 pm

Here's another impressive first person adventure game, made in html only:

http://www.castlearcana.com/

But yeah, you can use php of course for the backend.
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