I' looking for a code or a function or what have you which ONLY uses AM, outside of Keyguard...
1) to select using a right clock or to activate the right mouse click to do something other than just open the top inventory bar.
2) Make the 3rd person sprite a clickable object/hotspot which can interact with VBS and variables.
3) Display messages the way the standard 2 lines are at the bottom in a custom sized box-
(I have used the standard VBS tutorial for this but encountered problems as the message frae takes up the screen instead of just displaying the text in the location on the frame I want it. Whilst the text displays, the WHOLE background goes black) I want it in a small box on the bottom right of the screen about 399x199pix).
4) Using multiple sprites instead of just a single player option. (perhaps a 2 player but also if there is a way to change the sprite.
Also are there active links to the plugins? Loads of them are missing from the main page and the library on this forum.
Cheers.
PS. Hope you guys enjoyed the SOK game I put up for Xmas. Please leave reviews and so forth! Some feedback would be nice and appreciated.

IDEA:
For third person plugin, would there be a way to modify it to acknowledge collisions with moving hotspots>? (I tried collision and Mob... just couldn't get it to work properly). Further could the plugin somehow be modified to incorporate different animation?
Perhaps...
By restricting the number of angle a character can use to say 8, then programming options into the plugin to access a Name_09_XX(amount of frames in animation) to Name_12_XX upon certain interactions in game?
Example...
angles 1 to 8 walk character in standard clock directions.
Angles 9 to 12 are in the external folder, each one does a different animation other than walk.. let's say pickup, talking (just gesturing which sound can be laid over using the normal hotspot options), pickup from behind and talking from behind.
when player clicks hotspot 1(example), character walks to it and the walking animation is replaced with a 1 second pickup animation, a single loop: By accessing the 9th angle.
It would be essential that the animation is accessed at no point other than the wanted action.).
It could Possibly work on an interface by sort of using 4 extra check boxes on the hotspot properties (which decide which 'angle' to replace the player with.
These could be tied to the plugin configuration.
The main configuration could have an input box called "Action Angles" or something. When this is checked "on" the user fills in a select number of boxes:
The angle to be constrained to an action and not to be accessed during walking : eg : 9.
This box is filled in with an action, a sub code called Pickup" which is called via the hotspot VBS properties.
This is just a thought. I am not good with the plugin feature so don't ask me to do this myself. Not good enough.
Cheers to anyone who can help with anything.