Each idea I would hope would use no external programs.
JUUUUUUUUUSSSST SPITBALLIN'!!!!
I've noticed and votes for the improved 3rd person plugin. It should have more features and ability to interact, without any external programs. Whilst I have cast this vote, I would agree that export to DVD game and XBox would be highly useful.. as well as HTML.
I tried pocketwatch plugin.. it did absolutely nothing for me.. perhaps it's because I'm on 4.7.1. I wonder if there is a chance a plugin will be released for the current version which would allow for improved timed events? Something which could enable full global countdowns- which continued on each frame until a trigger stop. Also which could give a game it's own personal clock so to speak. IE GTA works on a 24min = 24 hour game time basis.
A modification to the .exe exporter to allow for a game to be produced as a stand alone game with a single launch icon.
Right click option: I know keyguard has right click option but I am just having no luck with it. I can't even get the polygon hotspots to work properly (sorry SH, it just hasn't worked for me the way it quite obviously has for most others. I just can't wrap myself around it to accomplish what I want) In the project properties, would it be possible to modify a tick and selection box which would allow the choice of what to do with it? For the moment just a drop down inventory, but could it not be changed to
Right click to: (then a scrolling dropdown selection box with options to either
1. Open inventory
2. Action (eg look/talk etc)
3. Execute VBScript) With additional "Insert VBS Here" Textbox.
Mostly, it's my opinion that a plugin or something has to be released to allow for either transparent gif animation (hotspot oriented) and/or PNG support. <<<<<Mew!
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Animated cursors and icons.
An enhancement to the collision plugin which could give a hotspot the option in plugins to "be a collision object" with several easy to access options like:
*if sprite collides then execute VBS (with a textbox to enter optional VBS)
*If hotspot(?) collides, execute VBS "" "" (based on if a hotspot moves into the collision object)
*If sprite collides then enable a (# frame?) gif animation over the sprite (for instance, a 4 frame blood splatter or something)
MEW! Thar we go. Please understand folks this is not a demands list. I just wanted to throw a few ideas out there in case anybody (a real programmer not me who knows the plugins system) looks at it and thinks "Hey, I could do that!" This is why I laid out the ideas as clearly as possible with examples.
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