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by dbuske » Thu Nov 06, 2014 2:40 pm
I am going to start a new AM game.
It is to be called "A Bogus History of the SteamPunk Parallel Universe."
It is about a guy Danny who claims to have fell into the SteamPunk parallel universe.
He is kind of nutty, and claims he was considered a god there.
It is the same America and the same people, but they developed differently.
Different clothes and technology.
I am collecting up SteamPunk photos.
My concern is finding room for a lot of text. It will be kind of like Amadeus narrated by Danny.
Any suggestions for handling a lot of text?
dan buske
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dbuske
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by Candle » Thu Nov 06, 2014 3:18 pm
Please don't PM me questions, ask here in the forums!
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Between grand theft and a legal fee, there only stands a law degree.
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by dbuske » Thu Nov 06, 2014 3:22 pm
Thanks Candle!!! I will start over and use first person and scripting.
Time to learn VBscripting.
dan buske
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dbuske
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by dbuske » Fri Nov 07, 2014 3:40 pm
The documentation for write and read ini has no code examples. It is not clear at all.
Could someone respond with example code for Action.WriteINI and Action.ReadINI
Thank you
I assume I write the text in any word processor and then name it. Put it in the AD directory
Then call the ini file from the frame properties, VBscript area
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by reneuend » Sat Nov 08, 2014 3:14 am
Ini files are great for holding values, but I not really for large amounts of text. Look at the routine I wrote as explained in Issue 15 of the BBB:
http://hickchickgames.net/am_magazine/bbb15.pdf. Let me know if you have any questions.
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