Harvester wrote:~Love to~, they are very nice!!! I am trying to understand how these 3d modellers work, but I can't understand some things.... learning by reading tutorials is not as easy as I tought
It's not for this topic really, but can you -or anybody- tell me a very basic thing: HOW CAN I PUT A TEXTURE ON A MODEL??? This is the only thing I can't understand. Let's say I have a BMP image (let's say it's wood) and a simple cube. And I want to put this image on to the cube's side.
I guess it works almost in the same way at each 3d modellers... if I'm not right, I tell you I have Lightwave 8.5, and if it is really neccessery I can get 3d studion max 7...
Could anybody advise a tutorial or write one himself? Just because I can't find any tutorials to do this very basic thing...
you've just hit on the single most annoying part about all modelling programs (and most computer programs to boot!) they just don't give you COMPLETE instructions...they allways assume you allready know what to do...which makes 90% of tutorials a complete waste of time ,if you knew what to do you wouldn't NEED a ~Love to~ tutorial!!!
they say apply the texture to the cube--
what they don't say is click button A
select option 4 from the drop down list
open the texture library (by clicking button B on the drop down texture manager found in the material submenu which is located to the left of the UV map menu at the top of the tool bar)
then aply the texture to the cube by either selecting "Apply" or drag and dropping the texture from the thumbnail onto the cube---
this of course may not work if you have not allready applied a UV MAP modifier to the cube
to apply a UV MAP modifier to the cube select UV MAP from the modifier drop down menu found at the midle left of the main object tool bar---
select CUBIC MAP from the list
then apply the texture as mentioned before etc etc etc etc etc etc
nightmare----
i have never used Lightwave so i haven't got a clue exactly how it needs to be done in that program..
BUT it will be something like the method ive described above and by no means will it be a one click job---everything in full on 3D modelling programs unfortunately involves a long list of tasks before even the smallest job is accomplished..and not being familiar with the menus makes this allmost impossible without proper help--
the most difficult process in learning a modelling program is in fact GETTING PROPER HELP!!! once you've been shown the EXACT process needed to acomplish a task in full and complete detail including EVERY single step needed--the rest is just a matter of forming the habit
but sadly getting those instructions is incredibly difficult for reasons best known to the tutorial writer's them selves--(bit of elite-ism going on i wouldn't wonder?)
say where can you get a copy of 3D Studio max 7??
is it legal and if so can you point me at the place too?
i learn't G_MAX and the interface is allmost identical to the full 3D Max interface so if i could get hold of a legaly available older copy of 3D max for less than the 4 grand asking price for the most recent version i'd be as happy as larry! but ive never seen older versions of the program available to buy anywhere except ebay?
back to the texture problem--
look for instructions regarding these sorts of subjects--
MATERIAL
UVMAPPING
MODIFIERS
try to find the material editor or library on the interface
you should then be able to create a new material select a texture to use on that material and then apply the material/texture combination to your cube---it may need a UV MAPP modifier (look for the modifier menu) before it becomes visible---it's quite a complicated and involved process..
i've done a quick search for
"lightwave+tutorial+texture+Beginner"
and found this one which might give some clues--
http://www.yikes.nildram.co.uk/Sites/wylie/Tutorials/Basic%20lightwave%20tutorial/Html%20files/Chapter%204%20The%20finnishing%20touches.htm
note where he applys a texture to the galss bowl as a reflection map and see how you can see the name of the texture file on the menu
now you may need to use a different option to apply a normal texture
diffuse perhaps if thats available--
but it's that part of the interface that's does the job..
hope you can get the information you need---sometimes you begin to wonder if some folks actually want beginners to be able to learn how to use these programs..