@ ShadowHunter - Hey thanks!
I'm glad you like them.
I'm hoping to have a demo for y'all before too long... I'm just working with another 3d engine at the moment, trying to get it to sync up properly to AM. Once that happens (or should I say 'assuming' that happens) I'll be 'good-to-go'.
@Imari - I'm glad to report that Hilltop Fun is still being developed. Unfortunately though, due to problems getting that 3d engine and AM to play nicely together, I've been forced to experiment with this new engine. Since this new engine is simply not suited to the large outdoor levels in 'Hilltop', I've pretty much had to start a new (side) project, which is what you're seeing here.
The old engine would fire up the 3d level almost immediately, which I LOVED, due to the almost nonexistent pause between 2d adventure mode and 3d gameplay. The problem however, was due to the directory structure required to run that engine, and AM not allowing me to do it - at least not cleanly or consistently. It was hit and miss at best, and in the end I decided not worth the headaches.
This new engine is structured differently, in as much as I can use as many instances of the engine (multiple levels) in AM as I care to ! The downside, being a 10 - 20 second delay in the transition between game modes.
Oh to live in a perfect world ...
Prerendered backgrounds ? Yes, but with a cool ( imo) added dimension . I'm using actual "in-game" (3d game levels) screenshots to make the backgrounds. So in essence, what you see - is what you will enter into.
@Harvester - You must have posted while I was answering the others
. It's an adventure game with puzzle solving attributes etc... AND... a First Person Shooter component as well.
Should all make more sense once the demo surfaces.
Thanks for the interest folks