INFLEXIBLE INVENTORY?

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INFLEXIBLE INVENTORY?

Postby LindaCat » Sun Dec 03, 2006 12:16 pm

1: I wanted to put a looking glass in my inventory to be able to look closely at each item in the inventory, but I cannot find a way to put it into the inventory from the start of the game. (It should BE THERE when you first open the inventory/get to the first scene.)
2: I tried to drag the looking glass to another item, but the choises are various combinations. What I need is to go to another "room" to a closeup of the item. How do I do it?
3: Is it possible to have more than one inventory? (I'd like to have a separate one for documents only.)
4: Is there a way to link items to actions? For instance if an item IS in the inventory, so-and-so will happen. If it's not picked up, something else will happen.

I hope somebody out there can help me. :roll:
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Postby Candle » Sun Dec 03, 2006 1:10 pm

Go to your Project Properties and click the Advanced and add this to the top box. see picture. you have to add the ITEM_NAME/ eyeglass.
Action.AddItem "ITEM_NAME"
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Postby LindaCat » Sun Dec 03, 2006 2:02 pm

Thanks!
One down, three more answeres needed! :D
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Postby Candle » Mon Dec 04, 2006 12:29 am

Please don't PM me questions, ask here in the forums!
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Postby LindaCat » Mon Dec 04, 2006 9:54 am

Thanks again.
(Are you an angel?)
:)
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