Mobility Xtreme

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Mobility Xtreme

Postby Lyberodoggy » Fri Feb 05, 2010 3:54 pm

This plugin allows moving hotspots easily during runtime to simulate an animation.

Current Version 2.2 (not included in the latest LDG plugins pack)
Added feature in the latest version: Execute some script on each step.

Also Input fields for xstep and ystep now accept variables too.
Just input the variable's name instead of a number. The variable must be either global integer or global variant.

For all features see the description of the plugin.
All features work with texts too
Attachments
mob_x 2_2.zip
Version 2.2
(3.74 KiB) Downloaded 536 times
Last edited by Lyberodoggy on Fri Feb 19, 2010 11:47 pm, edited 1 time in total.
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Postby reneuend » Fri Feb 05, 2010 4:00 pm

Nice! Thanks, Lyberodoggy!
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Postby Lyberodoggy » Fri Feb 05, 2010 7:16 pm

:D
I 'll try to do the same for most of the plugin's text fields and add some other features like moving the hotspot visually back an forth on the z axis (which would require having high res images since it would work with resizing), which wouldn't mean changing the zorder, and moving the hotspot using other equations (accelerated movement, etc)
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Postby Imari » Sat Feb 06, 2010 2:56 pm

Nice, Lyberodoggy. Thank you.
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Postby Mystery » Mon Feb 08, 2010 1:02 am

Sounds great Doggy :D
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Postby Netjera » Thu Feb 18, 2010 12:39 am

I just have to say that THIS is an amazing feature. :) (I'm using it every day for something or another.)
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Postby Lyberodoggy » Fri Feb 19, 2010 11:44 pm

Although I have lots in mind for this plugin, I have almost no time so I added one new feature: you can now execute some code on each step. Also the x and y steps allow variable values too now.

Updated version on the first post
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Postby Netjera » Sat Feb 20, 2010 1:12 am

You're awesome. :)
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Postby JasonMc » Wed Jul 28, 2010 7:02 pm

Can you make it to where I can run more than one movement at the same time?
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MousePaw Games

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Postby Netjera » Wed Aug 04, 2010 12:07 am

That's what I'm hoping for. But I'm thinking it might be a lot more complex than Lybero originally thought, since it's taking a while. Also, when I asked, he was working on finals, so he's probably still recovering, lol.
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Postby JasonMc » Sun Aug 22, 2010 2:40 am

Good news, bad news time.

Good news is...I was able to use the same type of multi-run system I used in my own plugin (PocketWatch) to make Mobility XTreme run multiple animations!! I do this by creating more that one build of the plugin. Each one is identical, except that the procedures, variables, and names have a letter after them, indicating the set. Just deploy the sets you want in the Project Properties window. :)

Bad news...I did it to 2.0 and NOT 2.2.

DUH! :?

Sooner or later, I'll get around to doing the same to 2.2, but in the meantime, here's my rebuild.

Lybro, you are more than welcome to use this system in future builds. It doesn't take long to do once the initial plugin is built.

Anyhoo, here's the attachment. I hope everyone will benefit from this new tweak.

I hope you don't mind that I did this, Lybro. I had to have multiple movements, so I needed to figure something out.

And, btw, I did the same to AnimationMaker 1.1 (see other topic).

-Jason
Attachments
mob_x 2_0multi.zip
Mobility XTreme 2.0 Multi-Set Version
(11.31 KiB) Downloaded 363 times
-Jason McDonald
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MousePaw Games

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Postby Lyberodoggy » Mon Aug 23, 2010 2:20 am

No worries :) That's why I always keep the plugins open-source, I like fresh ideas
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Re: Mobility Xtreme

Postby skype6 » Tue Jul 01, 2014 2:35 pm

A great plugin. I hope there will be some update soon. Best wishes
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Re: Mobility Xtreme

Postby Lyberodoggy » Tue Sep 30, 2014 7:34 pm

Hello,

What features would you like added to this plugin?
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Re: Mobility Xtreme

Postby reneuend » Tue Sep 30, 2014 11:03 pm

He lives!!! :shock:
It's nice to see you here again!
I will have to pick myself up before I can respond.
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Re: Mobility Xtreme

Postby Lyberodoggy » Fri Oct 03, 2014 12:42 pm

Hehe, yes I am alive, you can always reach me via e-mail at lyberodoggy@hotmail.com (if I am not around the forums)
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